I have a passion for solving complex visual problems with efficient, scalable shaders and code. With a background in Game Development and a Degree in Games Art, I thrive in the intersection where creativity meets logic.
Currently, I'm focused on Virtual Reality and real-time rendering optimizations for low end hardware.
With years of experience in the games industry and skills in a variety of disciplines, I am happy to take on any challenge to improve workflows and make better games.
Contact
daniellord3d@gmail.comLinks
LinkedInProfessional Experience
Shaders, Tools & VFX
3D Art & Environments
Technical Skills
The software and languages I use to build immersive worlds.
Game Engines
Unreal Engine 5
Blueprints, PCG, Materials, Niagara
Unity
C#, Shader Graph, VFX Graph
Content Creation
Substance Designer
Procedural Materials, complex masking
Substance Painter
Texturing, Baking, Smart Materials
Photoshop
Texture Editing, UI Design
Blender
Modeling, Geometry Nodes, Python API
3ds Max
Modeling, MaxScript, Pipeline
Houdini
HDA creation for Unreal, Terrain
Languages & Debugging
HLSL / GLSL
Graphics
Python
Pipeline
RenderDoc
Profiling
Git / P4
VCS