Dan Lord - Technical Artist

Specializing in shader development, pipeline automation, and procedural environment tools.

Dan Lord

I have a passion for solving complex visual problems with efficient, scalable shaders and code. With a background in Game Development and a Degree in Games Art, I thrive in the intersection where creativity meets logic.

Currently, I'm focused on Virtual Reality and real-time rendering optimizations for low end hardware.

With years of experience in the games industry and skills in a variety of disciplines, I am happy to take on any challenge to improve workflows and make better games.

Professional Experience

Beat Saber

Beat Saber

Shipped

Beat Saber

Outsource Technical Artist

Infinite Inside

Infinite Inside

Shipped

Infinite Inside

Technical Artist

Peaky Blinders The King's Ransom

Peaky Blinders

Shipped

Peaky Blinders
The King's Ransom

Junior Technical Artist

F1 22

F1 22

Shipped

F1 22

QA Technician

F1 2021

F1 2021

Shipped

F1 2021

QA Technician

Shaders, Tools & VFX

Texture Array Generator

Unity / C# / Optimization

View Breakdown
Performance Profiler

Unity Optimization

Profiling / Batching / Culling

View Breakdown
Light Culling

Distance Based Light Culling

Unity / Tools / Performance

View Breakdown
6-Way Lighting Map

6-Point Lighting Shader

Unity / Shader Graph / HLSL

View Breakdown
Water Flow Visual

Water Flow Shader

Shader Graph / Flow Maps

View Breakdown
[Volumetric Shafts]

Particle Light Shafts

VFX Graph / Mobile / VR

View Breakdown

3D Art & Environments

Desert Eagle Render

Homefront Desert Eagle

Hard Surface / Texturing / 3D Asset

View Interactive Model
Rustic Barrel

Rustic Wood & Metal Barrel

Prop Modeling / Baked Textures

View Project

Technical Skills

The software and languages I use to build immersive worlds.

Game Engines

Unreal Engine

Unreal Engine 5

Blueprints, PCG, Materials, Niagara

Unity

Unity

C#, Shader Graph, VFX Graph

Content Creation

S

Substance Designer

Procedural Materials, complex masking

SP

Substance Painter

Texturing, Baking, Smart Materials

Photoshop

Photoshop

Texture Editing, UI Design

Blender

Blender

Modeling, Geometry Nodes, Python API

3ds Max

3ds Max

Modeling, MaxScript, Pipeline

H

Houdini

HDA creation for Unreal, Terrain

Languages & Debugging

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HLSL / GLSL

Graphics

Python

Python

Pipeline

RenderDoc

Profiling

Git / P4

VCS