With years of experience in the games industry and skills in a variety of disciplines, I am happy to take on any challenge to improve workflows and make better games.s
Working in both Unreal and Unity Enginges to create immersive worlds and the tooling needed to efficiently produce them. Creating the shaders, scripts, VFX and models to populate scenes and bring them to life.
Writing of custom shaders in HLSL code and graph forms to produce dynamic and parametric materials for a multitude of use cases.
Experienced with a variety of digital content creation software to produce hard surface and organic 3D assets including unwrapping and texturing for PC and Mobile platforms and their different requirements.
Creation of visual effects using particle systems, flipbooks and simulations to achieve consistent results in the desired art style whilst maintaining a high level of performance.
Utilising performance profiling alongside industry techniques to streamline the workflow of asset creation and optimise gameplay environments.
Further experience of optimising games for mobile and VR platforms and the unique challenges they produce.
Technical Artist
Outsource Technical Art
Technical Artist
Jr Technical Artist
QA Technician
QA Technician